About me

I'm Tristan, a game developer and video editor out of Kelowna, BC.

On the game side I build real-time gameplay systems and production-ready features in Unity and C#. On the video side I cut ads, trailers and short-form content for brands like Hyundai and Fairfield Audio, plus creators who need the story pulled out of hours of footage.

Either way, I take your idea and ship the finished thing.

Clients

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Experience

  1. Founder & Principal Developer

    2025 - Present

    AlpinePages

    • Founded AlpinePages, a web design and hosting studio building small business sites across British Columbia.
    • Run the whole thing end to end: first call, design, hand written HTML, CSS and JS, launch and aftercare.
    • Own the hosting side too, Cloudflare Pages deploys, domains, DNS, email routing and the SEO setup on every launch.
    • Shipped sites for fencing, contracting, restoration and christmas lighting clients, all maintained on monthly plans.
    • HTML
    • CSS
    • JS
    • Cloudflare
    • SEO
    • DNS
  2. Lead Game Developer & Advisor

    2025 - Present

    CodeAlgo Academy

    • Built the game side of the platform from the ground up, a K-8 coding and math learning game shipped on web and Android.
    • Designed and wrote the lesson gameplay: block coding, line coding, challenge levels, and the progression and reward layer on top.
    • Set up the Unity architecture the content team builds new lessons on, so curriculum ships without new code every time.
    • Maintain the Django backend behind student and teacher logins, and run the Cloudflare deploys and production releases.
    • Unity
    • C#
    • WebGL
    • Android
    • Django
    • Cloudflare
  3. Video Editor

    2024 - Present

    Fairfield Audio

    • Cut video for a game audio studio that works with Disney, EA and Warner Bros. Discovery.
    • Cut showreels, trailers and social content, full pass from assembly through colour, sound and graphics.
    • DaVinci Resolve
    • Colour Grading
    • Motion Graphics
  4. Technical Director & Programmer

    2023 - Present

    Patchbay Games

    • Lead developer on Aster Initiative, a 1990s FMV desktop horror game headed to Steam.
    • Built LapetusOS, the fictional in-game operating system: windowing, email client, browser, file and media tools.
    • Wrote the dialogue, puzzle, suspicion and save systems, and the Unity architecture holding them together.
    • Own the Steam build pipeline, the Next Fest demo build, and the studio website.
    • Unity
    • C#
    • Steam
    • FMV
    • Game Architecture
  5. Video Editor

    2024

    Hyundai Motor America

    • Edited spots for national campaigns including Hyundai Hope and the 30 for 30 series.
    • Delivered vertical cutdowns of each spot for mobile and social placement.
    • Video Editing
    • Motion Graphics
    • Colour Grading
  6. Software Programmer

    2022 - 2023

    MP4U

    • Built the internal analytics tool for Meal Prep For You, a Kelowna meal prep company.
    • PyQt desktop app that loaded their spreadsheet exports with filtering, sorting and charts over order and production data.
    • Python
    • PyQt
    • Pandas
    • Excel
  7. Game Developer

    2022

    Divergent Realities

    • Gameplay work on Cards & Tankards, a social collectible card game shipped in VR on Meta Quest and Steam.
    • Optimization passes to hold frame rate on standalone Quest hardware.
    • Unity
    • C#
    • VR
    • Meta Quest
  8. Game Developer

    2020 - 2023

    Exocubic Games

    • Gameplay programming on Revolution NYX, a cyberpunk VR action title.
    • Built physics-based VR locomotion, full body VRIK tracking, and hand interaction systems from scratch.
    • Wrote a SpatialOS and PlayFab authentication bridge so clients and gamelogic workers ran off one account flow.
    • Unity
    • C#
    • VR
    • SpatialOS
    • PlayFab

Projects

Shipped games, edits for brands and creators, client sites, and the systems underneath them. Everything here I built or led, most of it end to end.